Live Shadows in Motionbuilder.
Friday, April 23, 2010
Tuesday, April 6, 2010
MotionBuilder: Camera Transitions in Story.
Here is a Video Tutorial :) of how to transition one camera into another in Motionbuilder. How to preview it in Story and what issues you may run into.
MotionBuilder: Camera Transitions in Story. from Johnny G Junior on Vimeo.
There is no audio on this video so don't go punching your speakers to work. i wont be responsible.
Monday, March 8, 2010
phpMYSQL database Backup
Monday, February 15, 2010
Loading XML and Making sense of it.

Using the XML template above, i wrote a code to just TEST the results from the XML Document.
///// FLASH CODE testing images.xml doc var xmlData:XML = new XML(); ///// Create New Variable called xmlData xmlData.load("images.xml"); //// load xml file xmlData.ignoreWhite = true; /// ignore them white spaces xmlData.onLoad = function(Success){ //// on load do this function if (Success) { xmlNode = this.firstChild; Value1 = xmlNode.childNodes[0].attributes.value1; //// call the 1st Child's attribute called value 1 Value2 = xmlNode.childNodes[0].attributes.value2; //// call the 1st Child's attribute called value 2 Name = xmlNode.childNodes[0].firstChild; /// call child nodes first child. trace (Name); /// show value of Name trace (Value1); //// show value of Value1 trace (Value2); ///// show value of Value2 } else { trace ("This file did not load"); } //// close if/else statement } /// close function block

and if you are looking for some kind of image to load. you will need it to load in a movieClip. For example:
container.loadMovie(Value1,1); /// container being the movieclips instance name /// loadMovie(Value1... Value1 being the variable carrying the location of the image from the xml document /// loadMovie(Value1,1); 1 being the Level (NOT LAYER) it should be on.
Labels:
flash scripts,
learning flash: scripting,
XML
Monday, January 4, 2010
Wireframe Rendering on material
In this lesson, i have a teapot with a clay texture applied. I want to render out a wireframe ontop of my clay texture... and this is how to do it.

1. Open the materials editor and lets add a new texture. NOTE: My main clay texture is already created. Find an empty slot and click on standard to change textures
2. Choose "Composite". This material will let you composite more materials ontop of other materials.
3. Drag your main Material to the Base material Slot.
4. Choose instance so that any changes we make to the Main Material will reflect on the Base slot.
5. Select Mat. 1 and lets add a new material to that slot. This will be our wire frame.
6. Add a standard material.
7. Click Wire and under Extended Parameters, you can adjust the line thickness. You will also see a preview of the material with the wire on it.
8. Apply the new Composited Material on the object.
9. Render and Check it out.

Subscribe to:
Comments (Atom)
