
Using the XML template above, i wrote a code to just TEST the results from the XML Document.
///// FLASH CODE testing images.xml doc var xmlData:XML = new XML(); ///// Create New Variable called xmlData xmlData.load("images.xml"); //// load xml file xmlData.ignoreWhite = true; /// ignore them white spaces xmlData.onLoad = function(Success){ //// on load do this function if (Success) { xmlNode = this.firstChild; Value1 = xmlNode.childNodes[0].attributes.value1; //// call the 1st Child's attribute called value 1 Value2 = xmlNode.childNodes[0].attributes.value2; //// call the 1st Child's attribute called value 2 Name = xmlNode.childNodes[0].firstChild; /// call child nodes first child. trace (Name); /// show value of Name trace (Value1); //// show value of Value1 trace (Value2); ///// show value of Value2 } else { trace ("This file did not load"); } //// close if/else statement } /// close function block

and if you are looking for some kind of image to load. you will need it to load in a movieClip. For example:
container.loadMovie(Value1,1); /// container being the movieclips instance name /// loadMovie(Value1... Value1 being the variable carrying the location of the image from the xml document /// loadMovie(Value1,1); 1 being the Level (NOT LAYER) it should be on.