Use this expression to figure out the spin rotation rate of a wheel compared to the movement(translations) of the BODY its attached to. EXAMPLE (car, tracker, wheelborrow, BIKE).

Alt Click on ROTATION to set an expression and add this.
d=width;
pi=Math.PI;
circ=d*pi;
rot = 360/circ;
movex=thisComp.layer("body").transform.position[0];
scaler=thisComp.layer("body".transform.scale[0]/100;
rot*movex/scaler;
Math is great - especially High School Math. circumference of a circle is circ = pie x diameter.

[pie = 3.14 (Math.PI), diameter = width = pixels]. rotation is for every (CIRC) we want it revolve 1 REVOLUTION (or 360 DEGREES).. Rotation = 360/circ * pixels traveled on x
The scaler variable comes in just incase you want to change the scale of an object without throwing off the script.
it whole equation is Rotation = (360/circ) * pixels traveled / scale.
[d, pi, circ, rot, movex, scaler] are all variables. They are just storage names that are referenced throughout the script.
[rot*movex/scaler] is the equation.
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