1. Maya 2009 Export Model with FBIK
IMPORTANT: Make sure Character Definitions are checked so we can transfer the Fullbody IK (FBIK) to Mobu. If you dont see this option, click the + sign next to the word ANIMATION.
IMPORTANT: Make sure Character Definitions are checked so we can transfer the Fullbody IK (FBIK) to Mobu. If you dont see this option, click the + sign next to the word ANIMATION.
4. Load animation. You can do this 2 ways. You can use Story to import your animation (add character animation track and use dropdown to point to rig), or go to Load Animation under your character controls.
IMPORTANT: whichever way you choose to load animation, you need to plot the animation onto the CONTROL RIG ONLY.

5. Save file (DO NOT PLOT TO SKELETON) and Re-import into Maya. Make sure Character Definitions are check and Bake animation to layers.





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