Johnny G Junior's NoteBook Treasures: Import/export FBX MotionBuilder (Mobu) to Maya with FullBody Ik: FBKI

Saturday, October 24, 2009

Import/export FBX MotionBuilder (Mobu) to Maya with FullBody Ik: FBKI

There are a few steps in this that are crucial to make this work.

1. Maya 2009 Export Model with FBIK
IMPORTANT: Make sure Character Definitions are checked so we can transfer the Fullbody IK (FBIK) to Mobu. If you dont see this option, click the + sign next to the word ANIMATION.




2. Open up Mobu and go to File FBX IMPORT to bring in the model.



3. You will know if this is working correctly if under Character, you see the Rig.





4. Load animation. You can do this 2 ways. You can use Story to import your animation (add character animation track and use dropdown to point to rig), or go to Load Animation under your character controls.
IMPORTANT: whichever way you choose to load animation, you need to plot the animation onto the CONTROL RIG ONLY.








5. Save file (DO NOT PLOT TO SKELETON) and Re-import into Maya. Make sure Character Definitions are check and Bake animation to layers.





FIN


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